Most Cricket 07 players never score centuries. Not because the game is hard because they never properly learned the Century Stick system. They hammer S and a direction arrow, get away with it on easy difficulty, then hit a wall the moment they face medium-paced AI on harder settings.
This guide covers everything: what the Century Stick system actually is, the complete keyboard control map for front foot, back foot, and lofted shots, the timing principles that separate consistent run-scorers from players who collapse for 40, and format-specific strategy for T20 chases, ODI innings building, and Test match survival. Whether you are playing the base game or the Wheon Cricket 07 mod with updated IPL squads, these controls and strategies apply identically.
What Is the Century Stick System?
The Century Stick was EA Sports’ headline feature for Cricket 07 when it launched in 2006. Before it, cricket games mapped shots to face buttons press a button, play a predetermined animation. The Century Stick replaced that with an analog approach that gave players control over foot choice, shot direction, power, and timing simultaneously.
According to EA’s original developer diary for Cricket 07, the goal was to create a control method that feels natural, is accessible, and replicates the skills required when actually wielding the willow. Batting is a very technically demanding skill in the real world, relying on good judgement of shot selection, shot direction, foot movement, timing, and power and all of these components are reflected in the Century Stick.
On a controller, the left stick selects front foot or back foot, and the right stick determines shot direction and power. On keyboard which is how most Indian players use Cricket 07 the same logic maps to specific keys and arrow combinations.
Understanding the system as a system, not just a list of button presses, is what makes a batting average of 15 become 60.
The Four Fundamentals Before the Controls
Getting the controls right means nothing without these four principles in place first.
1. Camera angle must be Broadcast.
All controls in this guide assume you are using the Broadcast camera angle. If you are using the behind-the-stumps or other camera options, the directional relationships change. Go to Settings and set Camera to Broadcast before anything else.
2. Timing is the only thing that matters.
According to GameSpot’s review of Cricket 07, at easier difficulty levels the game quickly becomes a four-and-six slugfest because timing the shot is easy. At medium and hard difficulty, the timing window tightens significantly. Every control combination in this guide produces a different result depending on when you press it relative to the ball reaching you. Pressed too early: mistimed, caught or bowled. Pressed correctly: clean contact, ball goes where directed. Practice timing in the nets before trying any complex shot combination in a match.
3. Batsman confidence affects everything.
Cricket 07 tracks confidence for each batsman. A confident batsman times the ball more cleanly, scores more consistently, and handles pressure deliveries better. A new batsman who just came to the crease or one whose confidence has dropped through edges and mistimed shots will struggle with the same controls that felt effortless at 50. Build confidence slowly with singles and safe ground shots before going for boundaries.
4. Read the length before choosing foot.
The most common mistake in Cricket 07 batting is playing a front foot shot (S key) to a short-pitched delivery or a back foot shot (W key) to a full delivery. Reading length watching where the ball pitches and choosing the correct foot first is what separates a clean drive from an edge to slip. Take a moment on each delivery before pressing anything.
The Complete Keyboard Control Map
All controls below are for Broadcast camera angle and keyboard users.
Core Function Keys
| Key | Action |
| S | Front foot shot / defense / drives |
| W | Back foot shot |
| D | Advance down the track / aggressive front foot |
| A | Cancel run / send batsman back |
| SHIFT | Lofted shots (combine with S, W, or D) |
| Arrow keys | Shot direction |
Front Foot Ground Shots S + Arrow
Use for full-length and good-length deliveries on the off side and straight.
| Key Combination | Shot | Direction |
| S + Left arrow | Push / drive through point and backward point | Off side |
| S + Left + Down arrow | Cover drive | Covers and extra cover |
| S + Down arrow | Straight drive | Mid-off region |
| S + Down + Right arrow | On-drive | Mid-on and mid-wicket |
| S + Right arrow | Flick off pads | Square leg and fine leg |
| S (no arrow) | Straight defense / block | Straight |
Back Foot Ground Shots W + Arrow
Use for short-pitched deliveries, bouncers, and balls on a good length outside off.
| Key Combination | Shot | Direction |
| W + Left arrow | Square cut | Point and backward point |
| W + Left + Down arrow | Late cut | Extra cover region |
| W + Down arrow | Back foot straight drive | Straight |
| W + Down + Right arrow | Pull shot | Mid-on and mid-wicket |
| W + Right arrow | Leg glance (back foot) | Square leg |
| W (no arrow) | Back foot defense | Straight |
Down the Track D + Arrow
Use when advancing to spinners or attacking full deliveries aggressively.
| Key Combination | Shot | Direction |
| D + Left arrow | Smash through point / backward point | Off side |
| D + Left + Down arrow | Drive through covers | Covers and point |
| D + Down arrow | Advanced straight drive | Mid-off |
| D + Down + Right arrow | Smash through mid-on / mid-wicket | On side |
| D + Right arrow | Leg side push | Square leg and fine leg |
Front Foot Lofted Shots SHIFT + S + Arrow
Use in the last five overs or when a boundary is needed against full deliveries.
| Key Combination | Shot | Direction |
| SHIFT + S + Left arrow | Flat six over deep point | Off side boundary |
| SHIFT + S + Left + Down | Lofted shot over extra cover | Extra cover boundary |
| SHIFT + S + Down | Straight six over bowler’s head / long-off | Straight boundary |
| SHIFT + S + Down + Right | Massive six over deep mid-wicket / long-on | On side boundary |
| SHIFT + S + Right | Lofted flick over square leg / deep fine leg | Leg side boundary |
| SHIFT + S + Up + Right | Slog sweep over deep mid-wicket / deep square leg | Leg side boundary |
Back Foot Lofted Shots SHIFT + W + Arrow
Use for short-pitched balls when you want to clear the boundary rather than just play a cut or pull.
| Key Combination | Shot | Direction |
| SHIFT + W + Left arrow | Massive cut shot / late cut over deep point | Off side boundary |
| SHIFT + W + Left + Down | Backfoot lofted drive over extra cover | Off side boundary |
| SHIFT + W + Down | Straight six over long-off (back foot) | Straight boundary |
| SHIFT + W + Down + Right | Six over deep mid-wicket / mid-on | On side boundary |
| SHIFT + W + Right | Pull shot boundary over square leg / deep fine leg | Leg side boundary |
| SHIFT + W + Up + Right | Hook shot over deep fine leg | Leg side boundary |
Advanced Lofted Shots (Down the Track) SHIFT + D + Arrow
Use against spinners when advancing and looking for a maximum.
| Key Combination | Shot | Direction |
| SHIFT + D + Left arrow | Flat six over backward point | Off side boundary |
| SHIFT + D + Left + Down | Inside-out shot over covers | Off side boundary |
| SHIFT + D + Down | Drive for boundary over mid-off | Straight boundary |
| SHIFT + D + Down + Right | Clearance over mid-on / mid-wicket | On side boundary |
| SHIFT + D + Right | Helicopter-style leg side hit | Leg side boundary |
Running Between Wickets
| Key | Action |
| D | Call for a run |
| A | Send batsman back |
| W | Dive to reach crease (while running) |
From Our Experience: The Combinations That Actually Win Matches
After extensive time with Cricket 07 across multiple difficulty settings and patch versions including Wheon Cricket 07, the same shot combinations come up repeatedly as the most reliable match-winners:
- The cover drive (S + Left + Down) is the most productive ground shot in the game. Against any length slightly outside off stump, a well-timed cover drive finds the gap more consistently than any other shot. It is the shot to rely on when building an innings in a Test or ODI.
- The leg glance on the back foot (W + Right) is the safest way to score off deliveries aimed at the pads on a good length. It requires less precise timing than the pull shot and produces consistent singles and twos.
- The helicopter shot (SHIFT + D + Right) the advanced lofted leg side hit is the most effective death-overs shot against spinners in T20 format. Many players never discover this combination. Against a spinner in the last three overs, advancing and hitting SHIFT + D + Right with correct timing clears the boundary almost every time.
- The sweep (S + Right on spinning tracks) is highlighted in PlanetCricket’s community strategy forum as one of the safest scoring shots against spinners in Test matches it scores between one and two runs consistently without the risk of a big mistimed shot, and builds batsman confidence steadily.
Format-Specific Batting Strategy
T20 Batting: Building a Total Over 160
The first six overs are your foundation. Play ground shots. Use S + Left + Down for cover drives and W + Left for cuts. Avoid SHIFT combinations in the first powerplay unless you have a set batsman at the crease and confidence is high.
Overs 7 to 15 are for rotating strike and occasional boundaries. The D key advancing down the track is most effective here against spinners. Push for twos rather than forcing boundaries that are not there.
Overs 16 to 20 are for maximum aggression. SHIFT combinations only. Read the delivery length and use front foot lofted shots (SHIFT + S) for full deliveries and back foot lofted shots (SHIFT + W) for shorter ones. Do not mix them playing a SHIFT + W combination on a full delivery, or SHIFT + S on a short one, produces a mistimed shot and often a wicket.
A total of 160 or above in Cricket 07 T20 mode on medium difficulty is consistently achievable with this structure.
ODI Innings: Building to 280+
The first 15 overs follow the same principle as T20 ground shots, rotating strike, no risky lofted shots unless the delivery is genuinely over-pitched. In ODIs you have more time, so patience in the first 10 overs pays greater dividends.
Overs 15 to 35 are for building a partnership. Ground shots only. Maintain confidence. The middle overs on medium difficulty will produce regular boundary opportunities take them with controlled ground shots rather than slog.
Final 15 overs: transition to SHIFT combinations. By this point your best batsmen should have high confidence and your innings is positioned for a push.
Test Match Batting: Surviving and Converting
Test batting in Cricket 07 on hard difficulty is a different game entirely. Attacking shots early in an innings particularly lofted shots produce catches in the covers or at slip. The correct approach for the first 30 balls with a new batsman is defense and back foot play only.
Use S (no arrow, straight defense) and W + Down (back foot defense) for any delivery that is not clearly hittable. Wait for the full, straight delivery and play S + Down (straight drive) or S + Left + Down (cover drive). Rotate strike with leg glances and back foot pushes. Build confidence over 20 to 30 balls. Once confidence is high, introduce more attacking shots gradually.
The sweep (S + Right) against off-spinners and W + Down + Right (pull shot) against short-pitched pace are the safest ways to score without taking risks when confidence is moderate.
Common Batting Mistakes and Their Fixes
- Getting caught at cover drive pressing S + Left + Down too early. The timing window for the cover drive is tighter than it feels. Wait a fraction longer and try again in the nets until the timing clicks.
- Hitting straight to mid-on repeatedly using S + Down + Right when the delivery is outside off stump. The shot direction in Cricket 07 is partly determined by the delivery’s line. A ball outside off played toward mid-on is a mis-hit waiting to happen. Use S + Left + Down for off-stump deliveries.
- Getting bowled by yorkers not adjusting to D + Right (leg side push) or S + Right (front foot flick) when the ball is aimed at the base of the stumps. These two combinations are the most effective against yorkers because they work with the ball’s direction rather than across it.
- Running out regularly pressing D to call for a run before reading the fielder’s position. Pause briefly after playing the shot, check where the ball has gone, then press D. The A key (cancel run) needs a fast reaction practice this reflex in exhibition matches before tournaments.
FAQ: Century Stick Batting in Cricket 07
It is EA Sports’ dual analog stick batting system introduced in Cricket 07, giving players control over foot choice, shot direction, power, and timing simultaneously. On keyboard, it maps to S (front foot), W (back foot), D (advance), SHIFT (lofted), and arrow keys for direction.
Broadcast camera. All controls in this guide are calibrated for Broadcast angle. Other angles alter the directional relationships between arrow keys and shot direction.
Hold SHIFT and combine with S (front foot), W (back foot), or D (advance down track), then add an arrow key for direction. For example: SHIFT + S + Down sends the ball straight over the bowler’s head.
Two causes wrong foot selection for the delivery length, or pressing the combination slightly out of sequence. In Cricket 07, all keys in a combination must be pressed simultaneously. If you press SHIFT first and S second, the shot registers differently. Press all keys at once.
Practice exclusively in the training nets for 15 to 20 minutes before going into a match. The timing window is fixed but your reaction to it improves significantly with repetition. Start with front foot ground shots only, then add back foot, then add lofted shots.
The batting controls and timing system are identical across all Cricket 07 patches and mods. The Century Stick system is part of the game engine and does not change with patches.
Use the D key (advance down the track) to put spinners under pressure. SHIFT + D combinations are the most effective way to clear the boundary against spin. The sweep (S + Right) is the safest defensive-scoring shot against off-spinners in longer formats.
Conclusion: Learn the System, Not Just the Buttons
Cricket 07’s Century Stick batting rewards players who understand the system foot choice drives shot type, direction drives placement, timing drives everything. Players who learn only a handful of combinations and repeat them at every delivery will plateau. Players who build a full repertoire and apply format-specific strategy consistently score centuries across T20, ODI, and Test formats.
Work through the control tables above in the training nets before taking them into a match. Learn the cover drive and leg glance first; those two shots alone will transform your ODI and Test innings. Then add lofted combinations for T20 death overs. Then add the sweep for spinners.
For the complete Cricket 07 experience installation, IPL rosters, and patch setup read the Wheon Cricket 07 complete guide and the Cricket 07 IPL patch installation guide.
External Sources
1. EA Sports / Worthplaying Cricket 07 Century Stick developer diary (worthplaying.com)
2. GameSpot Cricket 07 review covering the Century Stick system in depth (gamespot.com)
